Finding it in the Story :: How the Elements work in the story of A Pirate’s Guide.
Each of the 33 elements that are introduced in A Pirate’s Guide are demonstrated in the story that precedes the exercise. This was very intentional - not only for the sake of teaching your student, but for the sake of telling a well-conceived and presented story. This post will lead you through each of the 33 elements and point you in the direction of where those are demonstrated in the story. You can then use this to help your child find them for themselves. Take a moment when an exercise is completed, and ask them to go and re-read the story before it. Have them note (I put little stars next to it in my text - my highlighter loving daughter would highlight) where they see setting elements in that portion of the story. Help them out, if they can’t find them. My list is NOT exhaustive, but will set you in the right direction!
Reading the teaching in each exercise gives your student the meaning of the element, doing the mind storming exercise teaches your student what each element IS by using it, and reviewing it within the story shows your student how it really works in real (story) life. So take a minute to look back at the story and see how these elements work within a real story.
As a final challenge, when they have completed the entire book, they could go back and read just the story parts (remembering that there are some story sections embedded in the exercises and reviews themselves), and see what they can remember and find (the first few chapters contain a lot of these elements, but they won’t have learned about them until much later. I’ve made that easy to do at the end of this document.
Mindstorming :: not in a specific chapter, this “element” is less part of the grammar of story, and more a skill you’ll need in developing the other elements!
Being Specific :: again, not an “element” of story per se, this is another skill you’ll need to have to be a great communicator! (But you can easily find examples of being specific throughout the entire story. You’ll find specific examples in the story portions that are embedded in the exercise itself.)
Setting :: check out the first chapters again - there are lots of obvious examples of location. (The ocean, the pirate ship itself, the bunks). Note that there are not many general time examples (we don’t know “when” this is happening), but you’ll find the descriptions of night to be the most obvious example. As for events, this isn’t happening in a specific event, but challenge your student to pay attention in coming chapters, as there will be many “events” that occur to ground the story in a specific time/event.
Values :: pg 33 :: we can find several values (a tight ship, being on time, no fighting, and being fit, to name a few) that have distinct actions/things that demonstrate them (getting up for routine, doing exercises, etc). And when you get to pg 77, the “pirate code” is another form of values.
Significance :: you’ll quickly realize there is not a story right before this exercise, so encourage your student to think back through the story that they’ve read so far - some examples of significance would include significant objects :: jelly beans, bananas, treasure map, story grammar; significant names :: ‘scurvy spat’ and each of the monkey names (particularly Norman Nopants, whose name does not fit the pattern), not to mention the silly names for places (Canmerica is one example - this is also an example of rules, which is the next chapter); and significant worldlings :: talking monkeys, pirates, and kraken. As the story continues, you’ll find even more examples of each of these.
Rules :: One boring one is that the story is always italicized, while the exercises are not. This “rule” allows the student to know when they are in the story and when they are, technically, learning. (In a fiction book, this might look like the characters thoughts being italicized, while what’s spoken or understood by all to be regular type). Another obvious one is that you don’t disobey the Captain (a regulation). But here’s one that’s more subtle, and can help them see how rules are more than regulations, but can govern the story world - Captain LeFossa has TWO wooden legs. How can he walk? The book doesn’t ever address this (though Scurvy Spat mentions his wonder about it on page 66), but it is a “rule” in this story that the Captain can walk, jump, run, and defeat kraken with two wooden legs. It’s a silly rule, but allows the story to function and governs how the Captain can behave. Another subtle “rule” to the story is that all the locations are weird variations of normal places (Gran Brintian instead of Great Britain).
Symbols :: clearly, the flags are symbolic of places, as well as intent (the jolly roger shows the intention of the pirates to pirate-y behavior). The white flag symbolizes surrender. Other very subtle symbols that will show up in coming chapters include the jelly beans (which symbolize the Captain’s desire to have good breath and be accepted by others), the bananas (which symbolize our desire to have something we want, even when it’s bad for us), and even the kraken (which symbolizes those things in life that we have to battle and win over, or have a good captain who will battle and win for us).
Backstory :: First Mate does a good job of demonstrating a backstory on pg 81, but you can also find backstories throughout the chapter on pg 76 - for the monkey slaves, and even for the captain. Norman Nopants’ story will be coming up soon!
Connections :: in this chapter, you’ll see not only connections between characters (Monkey Mo Mo, Mini Mate, and their sister, Monkey Maya), but also connections (and backstory) as to why/how the monkeys relate to Scurvy Spat. In the previous backstory of First Mate, pg 81, you saw the connection between First Mate Manfred and the Captain. A very subtle connection was between Scurvy Spat and the monkeys when they disobeyed the Captain on pg 56. An even more subtle connection (subtle in that your student might not think of this as a connection, yet it is), would be the connection between their actions and the consequences. Challenge your student to keep a sharp eye out for connections and how they cause characters to relate, or things to happen.
Act of Villainy :: reread the story section on pages 111-112. This is the best (most straightforward) example of an AoV in the entire book - but it is not what the AoV for the entire story is. Can your student find it as they read? Several smaller AoV’s are :: Scurvy Spat wakes up in the ocean and onto a pirate ship; Yogger has such bad breath; the monkeys have been taken as slaves. Have your student think back to the story they’ve already read, and find as many “problems” that the story then solves as they can. And as they continue reading, figure out what new problems arise. But when they get to the last page - then you can ask them what the AoV for the entire story is. They’ll know!
Characterizations :: pg 121 :: there are numerous descriptions of each individual monkey - how they look, how they act, and how they interact. (You can easily see more in the section about Yogger in the opening chapters, and in the sections that describe Mini Mate, Monkey Mo Mo, and Norman Nopants, to name a few). Each of these very specific descriptions about the monkeys are a result of careful Character Design.
Character Values :: This is another chapter where Yogger makes the concept of Character Values obvious - they value bananas over the captain, bananas over the treasure. A more subtle value is shown by Mini Mate, who adds wooden planks to his legs to walk more like Yogger. It can’t be comfortable or fun, but he values the Captain so much that he wants to be like him and takes actions to do so (albeit somewhat foolish actions). Similarly, the chapter where the monkeys eat Yogger’s jelly bean and are so stinky, but don’t care how that affects the other monkeys, is a demonstration of their own values being in conflict with others.
Light and Dark :: Where last chapter the element was pretty obvious, in this one, it is more subtle, until you get to page 158. But think about the Gran Brintish vs the Captain - how does each side view monkey slavery? Or think about how the different monkeys view eating bananas vs going after the treasure. Or obeying the captain vs doing what they want (this was in the chapter about swabbing the deck). Challenge your student to look back and then to pay attention moving forward, and keep looking for areas of light and dark. Also pay close attention to the variations of light and dark - how most monkeys are not pure dark or pure light. Ask your student how Scurvy Spat (both as the written character and as themselves) feels about certain things that happen in the story - they will be on the scale between light, light shadows, the dark shadows, and dark.
Mystery :: This is another obvious one in the chapter - who is this mysterious Monkey M? Where are they from? Why are they there? But there are other, slighter mysteries - why does Yogger allow him aboard? Why does he take him on as a Monkey Mate as he does? Is it a good decision?
Character Contradictions :: pg 178 :: the biggest contradiction in this section is the naughty monkeys’ desire for the jelly bean versus their desire to be on LeFossa’s crew. They also desire to sleep in the room, but do not want to risk First Mate’s (or Yogger’s) punishment. Earlier in the book we witnessed Monkey Maya who feared Scurvy Spat but desired the food (pg 86-7).
Character Desire :: pg 191 :: the monkeys’ desires are seen through the golden telescope (a good example of a significant object), and then the following story chapter continues to demonstrate (pg 211-13) what they are willing to DO because of that desire. Equally important is to look for dramatic desires. Sometimes they are hard to know until the story is complete, but one would be Yogger’s desire to find the magical jelly bean grove (that’s a clear desire with an obvious finishing point). The stinky monkeys have a dramatic desire to be allowed to sleep inside again.
Stakes :: the stakes are not immediately apparent in the chapter right before this - if the monkeys don’t see it the island, it means they don’t want it and potentially won’t reach the island/treasure. But you can see the stakes in other sections of the story - for Yogger, the stakes are that he won’t find the beans and his breath will continue to be bad (or so it would seem). If the monkeys don’t want to do the work Yogger has for them, they will have to leave the ship (and not learn story). Encourage your student to keep their eyes peeled for more evidence of “stakes” in the coming chapters (and when they find them, they can send them in to me!).
Ticking Clock :: the clock in this chapter is simply that they need to see it before they get to the island.
Story Engine :: view this less in terms of the previous chapter (though your student can point to the monkeys who can see the island, and how that prompts them to certain responses, versus those who cannot), and more in terms of life and story in general. What are the choices that characters in the story are making (to obey the captain, to swab the deck, to eat the banana) that cause the story to move forward in some way?
Character Function :: make sure your student understands the idea of function (not only their role, but how that role has a specific function in the movement of the story). This will get clearer as they read through each character type, and continue in the story.
Villain :: pg 225 :: the villain is the kraken. You might ask your student to think back to some other parts of the story and makes some guesses as to who else has acted, even in just one short scene, as a villain. As they come to understand the other characters more, they will be able to see if they were right or not.
Princess :: again, in the previous chapter :: pg 225 :: the princess is the Kanadien ship and all the people on it. (The really astute student might even recognize that Meataloaf becomes the princess when the kraken swallows him - at that moment, there is a new AoV, and Meataloaf needs rescuing).
Dispatcher :: pg 232 :: this is an easy one. Scurvy Spat acts as the dispatcher in alerting the Captain, soon to be the hero of the princess of the Kanadien ship. Again, keep checking throughout the story for these kinds of mini-stories, and you’ll find lots of these character function/roles being played out (and help your student note that individual characters might have different functions in different mini-stories).
Hero :: pg 225 :: the hero appears to be Meataloaf. Then on pg. 232, we see that it appears that the Captain is about to become the hero - he desires to rescue the princess of the ship. Ask your student, which characters are a seeker or victim hero, and which is a false hero? (Yogger is a seeker hero, Meataloaf ends up being a false hero).
Donor/Magical Agent :: pg 247 :: the exercise itself leads the student through this one. The donor is the volume that First Mate Manfred reads from, and the magical agent is the knowledge in the volume that tells LeFossa which kind of kraken it is, and how to defeat it.
Helper and King :: pg 248 :: First Mate Manfred is the helper. The king is the Kanadien captain, who is the “father” or “sovereign” of the princess, the Kanadien ship/crew/cargo.
Plot :: honestly, this one would be so detailed, I would simply make sure your student understands - the plot is that series of actions that moves the story forward. Have them open up to any chapter of this story, and tell you the plot (action) points. Bonus if they can look to which characters actions cause it, and what their motivations are.
Gaps and Expectation :: pg 271-274 :: these chapters are full of gaps and expectations that aren’t met, including :: first sentence, the physical “gap” that leads out into the sea; they didn’t find the island; the island is invisible; some monkeys don’t want to look again; Monkey Mackenzie is brave and looks, and sees; Monkey Monica refuses; the first mate has to stay behind; the captain’s boat vanishes; Monkey Mo Mo gives up.
Beginning Middle End :: for this section, have your student think back through the entire story, and simply make a good guess as to what the beginning of the story is, and what the middle is. Make a guess: are you at the end? What makes you think so? Keep doing exercises and reading. If they need more work in this section, go ahead and have them pick any of the chapters that have ‘mini-story’ in them - the kraken chapters, or the one where Yogger frees the slave monkeys, among them - and separate it out, beginning, middle, and end. Remember that this is not an exact science, but creative work, so there is a great deal of flexibility in what the answers to this will be.
Character Arc and Transformation :: This story is full of them, so you can focus on the last two chapters, or go through the story as a whole. If your student needs some hints, have them look at Norman Nopants and how he changes. Think back to Monkey Mackenzie (pg 271), who becomes brave enough to look through the glass, and see the island (and how, on pg 297, he has developed such faith in the Captain). Note that there are transformations that aren’t emotional - like the end of pg 301 - the monkeys don’t smell as much. Ask your student to find a negative transformation (the monkeys who steal the beans - they change for the worse).
And now that the story is nearly done, it’s time for some review.